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3ds max hair
3ds max hair







3ds max hair

Also, any supported lights set to cast shadow-mapped shadows will cast shadows from rendered hair.įor Hair’s “buffer” render to consider only certain lights, select the lights you’d like Hair to use, go to the Hair And Fur render effect, turn off Use All Lights At Render Time, and then click Add Hair Properties. This is because in the Hair And Fur Render Effect, the Use All Lights At Render Time option is on by default. If supported lights exist in the scene, by default they are used to light the hair, and the internal default omni light is not used. Supported lights for the mental ray renderer and “mr prim” method include the lights supported by the scanline renderer, and these mental ray light types: mr Area Omni Light, mr Area Spotlight, mr Sky, and mr Sun. Supported lights for the scanline renderer and “buffer” method include spotlights, omni lights, direct lights (which are treated as omni lights for hair purposes), and photometric lights except for IES Sun and IES Sky. When you render using the default “buffer” method, Hair And Fur provides its own default lighting (a single omni light), unless you have one or more supported lights in the scene. However, mr Area Omni, mr Area Spot, mr Sky, and mr Sun are supported for hair when you set the Hairs rendering option to “mr prim” and render with mental ray. The following light types are not supported when rendering hair with the “buffer” method (see “Lighting Considerations,” below): Skylight, mr Area Omni, mr Area Spot, IES Sun, IES Sky, mr Sky and mr Sun. Controls on this rollout let you fine-tune how hair shadows appear under specific lights. A Hair Light Attr(ibutes) Rollout appears for all supported lights when a Hair And Fur render effect is active using the scanline renderer, and the render effect's Use All Lights At Render Time toggle is turned on.Typically you don't need to change the render effect parameters, unless you have special rendering requirements.Ī Hair And Fur render effect is automatically added to your scene when you apply the Hair And Fur modifier. The Hair And Fur Render Effect controls more directly how hair is rendered.This is where you style the hair guides, and set parameters for size and coloration, kinkiness, frizziness, and so on. The Hair And Fur modifier is the main component.Hair And Fur in 3ds Max comprises several components:









3ds max hair